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Dragon Ninja
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Advanced Dungeons and Dragons Spells

Ninth level wizard spells

Animate Dead III
Necromancy
Components: V,S,M 
Range: 10 yards/level 
Casting Time: 1 round/level 
Duration: Permanent 
Saving Throw: None 
Area of Effect: Special 
This more powerful version of Animate Dead II allows the wizard to create undead up to 1/3 of his level in hit dice. Otherwise it is identical to Animate Dead II.

Destructive Power
Invocation/Evocation
Range: 10 meters
Components: VS
Time: 5
Duration: instantaneous
Saving throw: halves damage
Effect: one creature
The aim of this spell is to destroy the soul of the foe with a spiritual attack. The victim will take 2d8 damage + 1d8 per level of the wizard, which can be halved with a saving throw. Lost hit points can't be recovered because part of the soul of the poor victim was destroyed. A Restoration spell will recover 2d8 hit points and a Limited Wish will recover 3d10. A Wish will recover all lost hit points. If the victim dies due to the Destructive Power, he is lost forever and not even a Wish can bring him back.
Source: Fabio.

Dragonkill, Word of power
Evocation
Range: line of sight
Components: VSM (one scale of each of the following types of dragons; Chromatic dragon, Metallic dragon, and Gem dragon / one of the scales must be of a great wyrm)
Duration: Instantaneous
Time: 9 rounds
Saving Throw: None for Dragons of anykind,but -5 for dragonlike creatures
Effect: one dragon
One dragon or dragonlike creature is killed instantly. This spell nullifies all magic resistance the dragon or dragonlike creature may have. A dragonlike and only a dragonlike creature(not a full dragon)may make a saving throw at -5 penalty due to them not being a full dragon. If dragonlike creature makes his saving throw it will survive but lose all his magic resistance permanently. This spell may not be used on any other type of creature except dragons or dragonlike creature;any attempt to do so would do 1d4/lvl of damage to the caster.

Greater Disintegration
Abjuration, Alteration
Range: 100 feet/level
Components: VSM (a pinch of dust from a common Disintegration)
Duration: Instantaneous
Casting Time: 9
Area of Effect: 10-foot long cube/level
Saving Throw: Neg.
This powerful spell is a long range, heavy version of Disintegrate. When cast, a sizzling blue beam springs from the wizard's hand destroying 1000 cubic feet of matter (10-foot long cube) per level of the wizard. The saving throw is made at a -2.

Pool of Vision
This is a complex spell, so I set up a subpage for it.
Source: Zappo

Sheets of Fire
Evocation
Range: 10 yards/level
Components: VSM (a red ragon scale)
Duration: Instantaneous
Casting Time: 7
Effect: 50-foot radius
Saving Throw: 1/2
This spell is a super Fireball which inflicts 1d6 hp per level of the wizard to all within a 50-foot radius. The saving throw is made at -4.