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Dragon Ninja
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Advanced Dungeons and Dragons Spells

Eighth level wizard spells

Animal Ability
Evokation
Range: caster only
Components: VS
Duration: 2 hours
Time: 2 rounds
Effect: Shapeshifts caster into any animal
ST: no
Allows caster to shapeshift into any animal desired for 2 hours. Spell can 
then not be used again until the caster has rested at least 1 turn.

Annihilate Matter
Invocation/Evocation
Components: V,S,M 
Range: 10 meters/level 
Casting Time: 6 
Duration: 1 turn/level 
Saving Throw: Neg. 
Area of Effect: 1-yard radius sphere 
This spell causes a spherical region 1 metre in radius to appear anywhere within range of the wizard. In this region all matter vanishes. When it appears, a hurricane-force wind blows into the sphere as the air inside it is annihilated. All human-sized or smaller creatures in the vicinity who have no means of support must make a saving throw versus magic or lose their balance and be sucked into the sphere and destroyed (in which case a Wish or possibly a Limited Wish is required to recover them). "Means of support" can include for example, holding onto something solid, being held by another character, being under the influence of a Fly spell or having the natural ability to fly or levitate (e.g. a beholder). Note that the wizard is not necessarily immune to being sucked into the sphere. Light objects which are not being held by anything or anyone e.g. papers lying on a desk, are also liable to be sucked into the sphere and destroyed. Anything thrown into the sphere, short of an artifact or relic, is automatically destroyed. While the sphere can move under control of the wizard, it is not a useful weapon because it moves only at walking pace, hence even the clumsiest creature can easily dodge it. If an attempt is made to actually cast the spell at a target, a saving throw indicates whether the target dodges or is hit and destroyed. A successful Dispel Magic will destroy the sphere, otherwise it neither affects nor is affected by spells. 
 

Lutter's Morphic Equalizer
Alteration
Range: 0
Components: V, S, M (rare crystals and mercury)
Duration: 1 round per level
Time: 1 round
Effect: sphere with radius 4 meters/level
ST: negates
Casting the Morphic Equalizer, the mage must declare an object kind or creature. He may say: "All the humans" or "All Lawful creatures" or "Every item of tek wood" or even "Every Lawful human carrying tek wood items", but he must know the conditions he's declaring (for example, if he declares "Every iron item" but he doesn't know what material objects in the area are made of, the items aren't legal targets even if they are actually made of iron. Or, if he declares "All chaotic creatures" and doesn't know the alignments of the creatures in the area, none will be a target. But if there are creatures that the wizard knows being chaotic, they will be hit). After, he must point one of the targets. All the other targets must make a ST versus polymorph or become the pointed thing. They also must roll a system shock or die if they have been turned into something from another realm (realms are animal, vegetal and mineral). This spell is extremely powerful if the declaration is vague, but it becomes also very dangerous. The exact circumstances of Lutter's death are unknown, but his mangled corpse was found in the middle of an enormous mass of poisonous spiders, which had to be eradicated with a massive use of fireballs.
Source: Zappo

Merkit's Negative Dimensional Convergence
Necromancy, Evocation
Range: 10 meters
Components: V, S, M (a black crystal enchanted with negative plane resistance)
Duration: instant
Time: 1 round
Effect: one creature
ST: special
This powerful and evil spell opens a vortex to the Negative Energy Plane directly inside the target. The effect is devastating: the target must roll a ST versus death or die; even if he succeeds, he suffers 8d4 damage. If he dies, roll 1d10:
1: nothing happens.
2-3: the target's body is destroyed forever.
4-7: as above, plus the target becomes a wraith controlled by the wizard.
8-9: as above, and the target becomes a spectre controlled by the wizard.
10: as above, and the target becomes a ghost. He must immediately roll Intelligence; if he fails, he is controlled by the wizard, otherwise he is free.
Source: Zappo