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Dragon Ninja
ICQ#34140852
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Advanced Dungeons and Dragons Spells
Eighth level wizard spells
- Animal Ability
Evokation
Range: caster only
Components: VS
Duration: 2 hours
Time: 2 rounds
Effect: Shapeshifts caster into any animal
ST: no
Allows caster to shapeshift into any animal desired
for 2 hours. Spell can
then not be used again until the caster has rested
at least 1 turn.
Annihilate Matter
Invocation/Evocation
Components: V,S,M
Range: 10 meters/level
Casting Time: 6
Duration: 1 turn/level
Saving Throw: Neg.
Area of Effect: 1-yard radius sphere
This spell causes a spherical region 1 metre in radius to appear anywhere
within range of the wizard. In this region all matter vanishes. When
it appears, a hurricane-force wind blows into the sphere as the air
inside it is annihilated. All human-sized or smaller creatures in
the vicinity who have no means of support must make a saving throw
versus magic or lose their balance and be sucked into the sphere and
destroyed (in which case a Wish or possibly a Limited Wish is required
to recover them). "Means of support" can include for example,
holding onto something solid, being held by another character, being
under the influence of a Fly spell or having the natural ability to
fly or levitate (e.g. a beholder). Note that the wizard is not necessarily
immune to being sucked into the sphere. Light objects which are not
being held by anything or anyone e.g. papers lying on a desk, are
also liable to be sucked into the sphere and destroyed. Anything thrown
into the sphere, short of an artifact or relic, is automatically destroyed.
While the sphere can move under control of the wizard, it is not a
useful weapon because it moves only at walking pace, hence even the
clumsiest creature can easily dodge it. If an attempt is made to actually
cast the spell at a target, a saving throw indicates whether the target
dodges or is hit and destroyed. A successful Dispel Magic will destroy
the sphere, otherwise it neither affects nor is affected by spells.
- Lutter's
Morphic Equalizer
Alteration
Range: 0
Components: V, S, M (rare crystals and mercury)
Duration: 1 round per level
Time: 1 round
Effect: sphere with radius 4 meters/level
ST: negates
Casting the Morphic Equalizer, the mage must declare
an object kind or creature. He may say: "All the humans" or
"All Lawful creatures" or "Every item of tek wood"
or even "Every Lawful human carrying tek wood items", but
he must know the conditions he's declaring (for example, if he declares
"Every iron item" but he doesn't know what material objects
in the area are made of, the items aren't legal targets even if they
are actually made of iron. Or, if he declares "All chaotic creatures"
and doesn't know the alignments of the creatures in the area, none will
be a target. But if there are creatures that the wizard knows being
chaotic, they will be hit). After, he must point one of the targets.
All the other targets must make a ST versus polymorph or become the
pointed thing. They also must roll a system shock or die if they have
been turned into something from another realm (realms are animal, vegetal
and mineral). This spell is extremely powerful if the declaration is
vague, but it becomes also very dangerous. The exact circumstances of
Lutter's death are unknown, but his mangled corpse was found in the
middle of an enormous mass of poisonous spiders, which had to be eradicated
with a massive use of fireballs.
Source: Zappo
Merkit's
Negative Dimensional Convergence
Necromancy, Evocation
Range: 10 meters
Components: V, S, M (a black crystal enchanted
with negative plane resistance)
Duration: instant
Time: 1 round
Effect: one creature
ST: special
This powerful and evil spell opens a vortex
to the Negative Energy Plane directly inside the target. The effect
is devastating: the target must roll a ST versus death or die; even
if he succeeds, he suffers 8d4 damage. If he dies, roll 1d10:
1: nothing happens.
2-3: the target's body is destroyed forever.
4-7: as above, plus the target becomes a wraith
controlled by the wizard.
8-9: as above, and the target becomes a spectre
controlled by the wizard.
10: as above, and the target becomes a ghost.
He must immediately roll Intelligence; if he fails, he is controlled
by the wizard, otherwise he is free.
Source: Zappo
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