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Dark Half Elf
Githzerai
Leprechaun
Ogre Magi

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Dragon Ninja
•ICQ#34140852

Dark halfelf

Dark halfelves descend from the union of human and drow parents. They reach about 160 cm. in heigth and they weigh about 60 kg. Dark halfelves are despised and rejected by both races (especially by drows, who can't accept the fact that a dark halfelf has human blood in his veins). In some dark halfelf human features are dominating and they can be seen as humans in public. Their skin varies from dark brown to blackish; hair can be blond, black, gray, white, brown, red or any other intermediate hue. Dark halfelves are usually lone wolves, shy and cold and they always have a strong uneasyness (it's hard to bear the mark of shame). Their mixed blood gives them attributes of both races and they can belong to the following classes: cleric, druid, warrior, wizard, ranger, thief and specialist wizard; they can also have a multiclass combination. Dark halfelves can be of any alignment. 

Players who choose a dark halfelf as their characters have 45 character points do use in the racial skills.

These points can be spent to create a custom halfelf following the general skills list detailed later, or they can be spent do buy subrace skill in block. Up to 5 CP can be kept for later use during character creation.

Dark halfelves racial skills (45)
  • Infravision, 36m.
  • Tongues*
  • Magic resistance
  • Find doors
  • +1 do dexterity
  • * Drow, elves, gray dwarves, illithid, orcish, bugbear, kuotoa, common.

Dark halfelves racial penalties
Dark halfelves have a -1 to hit penalty when they are exposed to direct sunlight or Continual Light. They are not penalized in case of dimmer lights. Additionally, dark halfelves have a -3 penalty on reactions among dark elves, -2 among elves and -1 among humans. They also have a -1 charisma penalty.

Dark halfelves skills
If a player wishes to custom create a dark halfelf, he can choose from the general dark halfelves skills detailed here.

Dexterity bonus (20): +1 to the character's dexterity.

To hit bonus, sword (5): +1 to hit with short swords.

To hit bonus, dagger (5): +1 to hit with daggers.

Infravision (10): 36 meters infravision.

Spells (15): once per day the dark halfelf can cast Luminescence, Dancing Lights and Darkness as a wizard or priest of the same level. When he reaches 4th level, he can also cast Levitation, Detect Magic and Detect Alignment.

Magic Resistance (10): dark halfelves have 15% magic resistance, plus 2% per level.

Spell resistance (5): dark halfelves have a +1 bonus on ST versus spells.

Reduced sleep (5): the dark halfelf can sleep only four hours to rest. This is very useful for spellcasters.

Surprise (10): when a dark halfelf is alone and isn't wearing metal armos, he has a bonus to surprise foes. The enemy has a -4 penalty, or -2 if the dark halfelf has to open a door.

Find secret doors (5): works as the skill of common halfelves of the same name.

Walter. E-mail: kmtjch@tin.it.