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Dragon Ninja
•ICQ#34140852

Advanced Dungeons and Dragons Spells

Second level priest spells

Animal/Bird Call
Components: V,S 
Range: 0 
Casting Time: 1 round 
Duration: 1 round/level 
Saving Throw: None 
Area of Effect: 120-yard + 10-yard/level radius 
Sphere: Animal, Summoning 
This spell allows the priest to call all animals or birds within the spell effect. The animals or birds will converge upon the priest within 1d3 rounds. While the spell is in effect, none of the animals or birds will attack each other. While there, the priest may set one small task for the group to perform. When the spell ends, the animals or birds will peacefully disperse to whence they came. 

Animal Healing II
Reversible 
Components: V, S, M 
Range: 10 feet per level 
Casting Time: 3 
Duration: Permanent 
Saving Throw: None 
Area of Effect: One animal 
Sphere: Animal, Healing 
This spell is the same as Animal Healing I, but cures or inflicts 2d8+1 damage instead.
Author: Kai Rottenbacher

Appetize
Reversible 
Components: S, M 
Range: 0 
Casting Time: 2 
Duration: 1 turn per level 
Saving Throw: None 
Area of Effect: One 1-foot cube per level 
Sphere: Chaos 
This spell disguises unappetizing foods (such as raw hearts) as delicious foodstuff. The type of food to be copied is up to the caster but cannot be changed until the spell is either dispelled or the duration has expired. The reverse of this spell, putricise, makes for utterly unpalatable to humanoids. To eat putricised food, the eater must roll versus their Constitution at -5 or begin vomiting for 1d4 rounds. The material component for this spell or its reverse is a pinch of cinnamon. 
Author: knudsenm@wpsmtp.ohsu.edu

Flaming Symbol
Sphere: Combat
Range: 0
Components: V, S, M (a holy symbol, which is lost in the casting)
Duration: 1d4 rounds + 1 round per level
Casting Time: 5
Area of Effect: Special (sight)
Saving Throw: None
This spell will bring into existence a huge flaming image of the holy symbol of the priest. Any worshipper of the god whose symbol was used, receives a +2 to damage and hit while it is possible to see the symbol. The worshipper needs only to be able to see the symbol, he does not necessarily have to look at it. Any priest or worshipper of an opposing cult receives a -1 to-hit and damage while it is possible to see the symbol.
Author: Tim Rightnour <garbled@indirect.com>

Infected Wounds
Sphere: Necromantic
Range: 0
Components: VSM (a pinch of mud or dirt from a pig's mud hole)
Duration: 1 day per level
Casting Time: 5
Area of Effect: Creature touched
Saving Throw: Negates
This spell will cause any wounds to become infected, be they scratches or large wounds. To hit their intended victims, priests must roll to hit, and if they miss, the spell is lost. The victim must make a saving throw versus death magic, and if he fails, his wounds will not heal naturally. Healing and herbalism will also fail to heal these wounds. The use of magical healing will heal the infection, at the cost of a cure light wounds no damage will be healed, but infected wounds will be negated. 
Author: Robert A. Howard <ssa94isa06@rcnvms.rcn.mass.edu

Resist Eye Contact
Sphere: Protection
Range: Touch
Components: VSM (a small disc of translucent material such as mica or smoked glass)
Duration: 1 round/level
Casting Time: 2
Area of Effect: One creature/level
Saving Throw: None
This spell gives +4 on all saving throws versus gaze weapons for each creature touched. Note: this does not apply to beings whose gaze weapons do not require the victim to meet the attacker's gaze.