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Dragon Ninja
ICQ#34140852
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Advanced Dungeons and Dragons Spells
Second level priest spells
Animal/Bird Call
Components: V,S
Range: 0
Casting Time: 1 round
Duration: 1 round/level
Saving Throw: None
Area of Effect: 120-yard + 10-yard/level radius
Sphere: Animal, Summoning
This spell allows the priest to call all animals or birds within the spell
effect. The animals or birds will converge upon the priest within 1d3 rounds.
While the spell is in effect, none of the animals or birds will attack each
other. While there, the priest may set one small task for the group to perform.
When the spell ends, the animals or birds will peacefully disperse to whence
they came.
Animal Healing II
Reversible
Components: V, S, M
Range: 10 feet per level
Casting Time: 3
Duration: Permanent
Saving Throw: None
Area of Effect: One animal
Sphere: Animal, Healing
This spell is the same as Animal Healing I,
but cures or inflicts 2d8+1 damage instead.
Author: Kai
Rottenbacher
Appetize
Reversible
Components: S, M
Range: 0
Casting Time: 2
Duration: 1 turn per level
Saving Throw: None
Area of Effect: One 1-foot cube per level
Sphere: Chaos
This spell disguises unappetizing foods (such as raw hearts) as delicious
foodstuff. The type of food to be copied is up to the caster but cannot
be changed until the spell is either dispelled or the duration has expired.
The reverse of this spell, putricise, makes for utterly unpalatable to
humanoids. To eat putricised food, the eater must roll versus their Constitution
at -5 or begin vomiting for 1d4 rounds. The material component for this
spell or its reverse is a pinch of cinnamon.
Author: knudsenm@wpsmtp.ohsu.edu
Flaming Symbol
Sphere: Combat
Range: 0
Components: V, S, M (a holy symbol, which is lost in the casting)
Duration: 1d4 rounds + 1 round per level
Casting Time: 5
Area of Effect: Special (sight)
Saving Throw: None
This spell will bring into existence a huge flaming image of the holy
symbol of the priest. Any worshipper of the god whose symbol was used,
receives a +2 to damage and hit while it is possible to see the symbol.
The worshipper needs only to be able to see the symbol, he does not necessarily
have to look at it. Any priest or worshipper of an opposing cult receives
a -1 to-hit and damage while it is possible to see the symbol.
Author: Tim Rightnour <garbled@indirect.com>
Infected Wounds
Sphere: Necromantic
Range: 0
Components: VSM (a pinch of mud or dirt from a pig's mud hole)
Duration: 1 day per level
Casting Time: 5
Area of Effect: Creature touched
Saving Throw: Negates
This spell will cause any wounds to become infected, be they scratches
or large wounds. To hit their intended victims, priests must roll to hit,
and if they miss, the spell is lost. The victim must make a saving throw
versus death magic, and if he fails, his wounds will not heal naturally.
Healing and herbalism will also fail to heal these wounds. The use of
magical healing will heal the infection, at the cost of a cure light wounds
no damage will be healed, but infected wounds will be negated.
Author: Robert A. Howard <ssa94isa06@rcnvms.rcn.mass.edu>
Resist Eye Contact
Sphere: Protection
Range: Touch
Components: VSM (a small disc of translucent material such as mica or
smoked glass)
Duration: 1 round/level
Casting Time: 2
Area of Effect: One creature/level
Saving Throw: None
This spell gives +4 on all saving throws versus gaze weapons for each
creature touched. Note: this does not apply to beings whose gaze weapons
do not require the victim to meet the attacker's gaze.
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