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Dragon Ninja
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Advanced Dungeons and Dragons Spells

First level priest spells

Animal Emnity
Components: S 
Range: Touch 
Casting Time: 1 
Duration: 1 day 
Saving Throw: Neg. 
Area of Effect: One creature 
Sphere: Animal, Charm 
This spell simply causes the victim to be offensive to animals for the period of one day. Horses will shy or buck, dogs will bark, bulls will charge, birds will aim at them, etc. Note that animals with a close association to the victim won't do anything to hurt the victim, they'll just treat him like you would treat a friend who, for some reason, smelled horrible.

Animal Healing I
Reversible 
Components: V, S, M
Range: 10 feet per level 
Casting Time: 1 
Duration: Permanent 
Saving Throw: None 
Area of Effect: One animal 
Sphere: Animal, Healing 
This spell simulates the casting of a cure light wounds for a true animal only. This spell does not work for a shapechanger of any kind, even if its natural shape is an animal and its other shape is something else. This spell cures 1d8 hit points of the animal. It even cures critical wounds such as laming or a broken leg. The reverse, animal harm I, requires a touch in combat and deals 1d8 HP of damage. Note: the reverse will almost never be used by a priest with access to the animal sphere (if it is used, there have to exist some very good reasons) and if it is used without such reasons, the priest should be prepared to suffer the consequences. The spell requires an ointment made from healing plants and the holy symbol of the priest. The reverse requires an ointment made from poison ivy and the holy symbol of the priest.
Author: Kai Rottenbacher

Animal Tracks
Components: V,S,M 
Range: 0 
Casting Time: 2 rounds 
Duration: 3 turns + 1 turn/level 
Saving Throw: None 
Area of Effect: The priest 
Sphere: Animal 
This spell causes the priest to leave tracks and scents as as the animal specified during casting. The tracks have traces of magic for 3 turns, after which they are indistinguishable from normal tracks. Only non-mythical creatures can be impersonated. A holly berry and some fur from the animal to be impersonated is needed to cast this spell.

Control Hair
Sphere: All
Range: Special
Components: V
Duration: 1d6 rounds + 1 round per level
Casting Time: 1
Area of Effect: The caster
Saving Throw: None
Control hair can direct the hair on the person's head to grow one foot around, style itself, or act as a hand. The hair can perform simple tasks like untying ropes, or opening simple locks with a 20% chance of success. The hair cannot hold weapons larger than a knife and doesn't give an extra attack. If used to fight with, it has a THAC0 of 20. The caster can discontinue the spell at any time.
Author: Lord Skigg <camplte@wkuvx1.bitnet

Faithfulness
Sphere: Guardian, Protection
Range: 0
Components: VSM (the holy symbol)
Duration: 1 day
Casting Time: 1 round
Area of Effect: The priest
Saving Throw: None 
This spell acts as a Phylactery of Faithfulness in that it will alert the priest to any action or item which will adversely affect his alignment and standing with his deity, if a prior moment is taken to contemplate the action. Furthermore, if the priest is forced by some form of possession or domination to act contrary to alignment, the spell bestows a 10% chance per level of breaking free of the mind control, as well as a saving throw to not carry out the offending act. 

Lesser Healing Rays
Sphere: Healing, Sun
Range: 30 yards
Components: VS
Duration: Permanent
Casting Time: 1
Area of Effect: One creature
Saving Throw: None
This spell cause a beam of healing sunlight to caress the target, healing 1d6 points of damage. The spell cannot be reversed. Also, the sun must be shining, so the spell cannot be used at night, under a cloudy cover, or underground.
Author: Francois Menneteau <mennetea@acri.fr>