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Advanced Dungeons and Dragons Spells
First level priest spells
Animal Emnity
Components: S
Range: Touch
Casting Time: 1
Duration: 1 day
Saving Throw: Neg.
Area of Effect: One creature
Sphere: Animal, Charm
This spell simply causes the victim to be offensive to animals for the period
of one day. Horses will shy or buck, dogs will bark, bulls will charge,
birds will aim at them, etc. Note that animals with a close association
to the victim won't do anything to hurt the victim, they'll just treat him
like you would treat a friend who, for some reason, smelled horrible.
Animal Healing
I
Reversible
Components: V, S, M
Range: 10 feet per level
Casting Time: 1
Duration: Permanent
Saving Throw: None
Area of Effect: One animal
Sphere: Animal, Healing
This spell simulates the casting of a cure light wounds for a true animal
only. This spell does not work for a shapechanger of any kind, even if
its natural shape is an animal and its other shape is something else.
This spell cures 1d8 hit points of the animal. It even cures critical
wounds such as laming or a broken leg. The reverse, animal harm I, requires
a touch in combat and deals 1d8 HP of damage. Note: the reverse will almost
never be used by a priest with access to the animal sphere (if it is used,
there have to exist some very good reasons) and if it is used without
such reasons, the priest should be prepared to suffer the consequences.
The spell requires an ointment made from healing plants and the holy symbol
of the priest. The reverse requires an ointment made from poison ivy and
the holy symbol of the priest.
Author: Kai
Rottenbacher
Animal Tracks
Components: V,S,M
Range: 0
Casting Time: 2 rounds
Duration: 3 turns + 1 turn/level
Saving Throw: None
Area of Effect: The priest
Sphere: Animal
This spell causes the priest to leave tracks and scents as as the animal
specified during casting. The tracks have traces of magic for 3 turns,
after which they are indistinguishable from normal tracks. Only non-mythical
creatures can be impersonated. A holly berry and some fur from the animal
to be impersonated is needed to cast this spell.
Control Hair
Sphere: All
Range: Special
Components: V
Duration: 1d6 rounds + 1 round per level
Casting Time: 1
Area of Effect: The caster
Saving Throw: None
Control hair can direct the hair on the person's head to grow one foot
around, style itself, or act as a hand. The hair can perform simple tasks
like untying ropes, or opening simple locks with a 20% chance of success.
The hair cannot hold weapons larger than a knife and doesn't give an extra
attack. If used to fight with, it has a THAC0 of 20. The caster can discontinue
the spell at any time.
Author: Lord Skigg <camplte@wkuvx1.bitnet>
Faithfulness
Sphere: Guardian, Protection
Range: 0
Components: VSM (the holy symbol)
Duration: 1 day
Casting Time: 1 round
Area of Effect: The priest
Saving Throw: None
This spell acts as a Phylactery of Faithfulness in that it will alert
the priest to any action or item which will adversely affect his alignment
and standing with his deity, if a prior moment is taken to contemplate
the action. Furthermore, if the priest is forced by some form of possession
or domination to act contrary to alignment, the spell bestows a 10% chance
per level of breaking free of the mind control, as well as a saving throw
to not carry out the offending act.
Lesser Healing Rays
Sphere: Healing, Sun
Range: 30 yards
Components: VS
Duration: Permanent
Casting Time: 1
Area of Effect: One creature
Saving Throw: None
This spell cause a beam of healing sunlight to caress the target, healing
1d6 points of damage. The spell cannot be reversed. Also, the sun must
be shining, so the spell cannot be used at night, under a cloudy cover,
or underground.
Author: Francois Menneteau <mennetea@acri.fr>
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