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Intelligent Mists

Intelligent Mist Class I (Messengers) Class II (Guardians) Class III (Monarchs)
Environment Plane of Air Plane of Air Plane of Air
# Appearing 1 1 1
Intelligence 10-12 13-15 16-19
Alignment Neutral Neutral Neutral
Hit Dice 2 4 6
AC 4 2 2
THAC0 17 15 13
# Attacks 1 2 1
Damage / Attack 1d2 1d6 1d6
Special Attacks Suffucation Suffucation Suffucation, Spells
Special Defenses Dissipate Dissipate Dissipate
Experience Points 300 800 2500

Intelligent mists are normally solitary creatures who exists on the elemental plane of air. They normally only occur on the prime material plane when summoned by a Talking Mist, Attacking Mist or Magic Mist spell, which summons a mist of Class I, II, and III respectively.

Combat: Messenger Mists (Class I) only attack in self-defence, and even then they can avoid a conflict by dissipating. Guardian Mists (Class II) attack by making whip-like appendages semi-corporeal. On an attack roll of 20, the mist has succeeded in suffocating its enemy which causes 1d6 point damage for each roll (no attack roll necessary) until the victim is dead or the Mist is destroyed.

When a Mist's hit points reach 0 on the prime material plane, the creature is not killed, but is sent back to it own plane. Killing it on its own plane does kill it. Monarch Mists (Class III) have the following spells which they can cast once per day: Wall of Fog; Fog Cloud; Darkness, 15-foot Radius; Gust of Wind; Wind Wall and Lightning Bolt. They cast these spells as seventh-level wizards.