Intelligent Mists
| Intelligent Mist |
Class I (Messengers) |
Class II (Guardians) |
Class III (Monarchs) |
| Environment |
Plane of Air |
Plane of Air |
Plane of Air |
| # Appearing |
1 |
1 |
1 |
| Intelligence |
10-12 |
13-15 |
16-19 |
| Alignment |
Neutral |
Neutral |
Neutral |
| Hit Dice |
2 |
4 |
6 |
| AC |
4 |
2 |
2 |
| THAC0 |
17 |
15 |
13 |
| # Attacks |
1 |
2 |
1 |
| Damage / Attack |
1d2 |
1d6 |
1d6 |
| Special Attacks |
Suffucation |
Suffucation |
Suffucation, Spells |
| Special Defenses |
Dissipate |
Dissipate |
Dissipate |
| Experience Points |
300 |
800 |
2500 |
Intelligent mists are normally solitary creatures who exists on the elemental
plane of air. They normally only occur on the prime material plane when
summoned by a Talking Mist, Attacking
Mist or Magic Mist spell, which summons
a mist of Class I, II, and III respectively.
Combat: Messenger Mists (Class I) only attack in self-defence, and even
then they can avoid a conflict by dissipating. Guardian Mists (Class II)
attack by making whip-like appendages semi-corporeal. On an attack roll
of 20, the mist has succeeded in suffocating its enemy which causes 1d6
point damage for each roll (no attack roll necessary) until the victim
is dead or the Mist is destroyed.
When a Mist's hit points reach 0 on the prime material plane, the creature
is not killed, but is sent back to it own plane. Killing it on its own
plane does kill it. Monarch Mists (Class III) have the following spells
which they can cast once per day: Wall of Fog; Fog Cloud; Darkness, 15-foot
Radius; Gust of Wind; Wind Wall and Lightning Bolt. They cast these spells
as seventh-level wizards.
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