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Globe ZombieFrequency: very rare Organization: groups Activity cycle: any Diet: omnivore Intelligence: see below Treasure: as the creature Alignment: Chaotic Evil Number appearing: 1d4+1 AC: as the creature Movement: as the creature HD: as the creature THAC0: as the creature Attacks: as the creature Damage: as the creature Special attacks: as the creature, Clairvoyance, Clairaudience Speciali defenses: as the creature, immune to mind attacks Magic resistance: 35% Size: as the creature Morale: Fanatic (20) XP: see below Globe Zombies are creatures that the Globe has totally dominated with its will. In ten days, the Globe penetrates the mind of the subject, and after that he must do a ST versus Death every day, or his mind will be destroyed and substituted by the will of the Globe. The Globe can only create one zombie at a time (but can maintain any number of them). Only a Wish can heal a destroyed mind. Any psionic defense prevents this domination. The Globe can try to dominate any creature on Krynn with less than 11 hit die (thus any human or demihuman), but it never dominated very important figures, to avoid being discovered. A Psionic Surgery forces the Globe to start again; activating a psionic defense forces it to interrupt the procedure as long as the defense is active. Spells may or may not work at the dm's discretion. The zombies have an INT of 10 and usually behave like normal people, but the Globe totally dominates them. It can use Clairaudience and Clairvoyance through the zombies at will, in addition to sharing all their sensations. The Globe can concentrate on one zombie at a time; during this time the zombie has INT 25 to all respects, and all zombies in a kilometer radius have INT 18. Dominated priests and paladins lose all their special powers. A zombie is worth the normal XP of the creature, but consider as if it had 1 more HD (additionally, consider the incremented INT).
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