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Globe Zombie
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Globe Zombie

Terrain: any 
Frequency: very rare
Organization: groups 
Activity cycle: any 
Diet: omnivore 
Intelligence:  see below
Treasure: as the creature 
Alignment:  Chaotic Evil 
Number appearing: 1d4+1 
AC:   as the creature 
Movement:  as the creature
HD:  as the creature 
THAC0:   as the creature 
Attacks:  as the creature
Damage:  as the creature
Special attacks:  as the creature, Clairvoyance, Clairaudience
Speciali defenses:  as the creature, immune to mind attacks
Magic resistance: 35% 
Size: as the creature
Morale:   Fanatic (20) 
XP:  see below 
Globe Zombies are creatures that the Globe has totally dominated with its will. In ten days, the Globe penetrates the mind of the subject, and after that he must do a ST versus Death every day, or his mind will be destroyed and substituted by the will of the Globe. The Globe can only create one zombie at a time (but can maintain any number of them). Only a Wish can heal a destroyed mind. Any psionic defense prevents this domination. The Globe can try to dominate any creature on Krynn with less than 11 hit die (thus any human or demihuman), but it never dominated very important figures, to avoid being discovered. A Psionic Surgery forces the Globe to start again; activating a psionic defense forces it to interrupt the procedure as long as the defense is active. Spells may or may not work at the dm's discretion. The zombies have an INT of 10 and usually behave like normal people, but the Globe totally dominates them. It can use Clairaudience and Clairvoyance through the zombies at will, in addition to sharing all their sensations. The Globe can concentrate on one zombie at a time; during this time the zombie has INT 25 to all respects, and all zombies in a kilometer radius have INT 18. Dominated priests and paladins lose all their special powers. A zombie is worth the normal XP of the creature, but consider as if it had 1 more HD (additionally, consider the incremented INT).