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Dragon Ninja
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Miscellaneous Magical Items

Iguana's Bone
It's an evil object of demonic origin, as evil as its powers. The Bone must be placed in a wound between a living humanoid's neck and shoulder, so that it can feed on his or her blood to death, thus giving life for a short while to a black giant Iguana which will serve for a variable amount of time the Bone's owner. It stays for 2d4 turns if the humanoid was a commoneer; 3d4 turns from first to fourth level; 4d4 turns for lev. 5-9; 5d4 turns for 9+ level.
The iguana is a huge lizard, with a 5 mt. long body and a 2 mt. long tail. On the back it has amethist coloured scales and on the head it has 3 1 mt. long horns.
AC 3, HD 10, HP 80, MOV 12, THAC0 11, Attacks: Bite/Tail/Horns (only one attack per round); damage: 2d6+2 with the bite, plus with a 20 to hit roll causes double damage and swallows a being of Small or smaller size; the tail causes 1d10+2 damage and those hit must save versus death (with -2) or lose (1d6+6)*500 XP; the horns cause 3d6+3 damage and can be used while charging. Special: The iguana has the skills of a thief of the tenth level, and can use the following spell-like powers once per day:
Detect Magic
Sleep
Charme
Darkness
Hold Door
It has 16 STR, 9 INT, 11 WIS, 16 DEX, 15 CON.
Source: Alessandro Ongari

Cursed Pin (demonic item)
A steel pin with a ruby head. It has bound a Nabassu Fledgling and it permits the wearer to use the gaze of the Nabassu once per day (see the description of the demon). This item has Intelligence 13, Ego 10 and is Chaotic Evil. Source: Zappo

Ghost Items
See the Ghost Sword, the Ghost Armor and the Ghost Helm.
If all three items are worn at the same time by a living creature the wearer and the items gain abilities. The wearer now has the ability to energy drain as a ghost and can become non-corporeal (ethereal) at will. The sword increases to a sword +8 vs. undead and can now be used against non-undead as a sword +2. The armor now acts as plate mail +8 vs. undead and plate mail +2 vs. non-undead. The helm now allows the wearer to control (level*10) HD of undead.
If all three items are placed on a dead creature and a cleric of level equal to or greater then the wearer casts a spell of healing the dead creature can be brought back to life no matter what has happened to his body or soul. Source: Jeremy.

Huggan's Cylinder
It is made of two coassial cylinder, one inside the other. The smaller cylinder is a psionic item with Int 12 and Ego 3 and the outer one is a true magical item. Rotating the cylinders a variable dimension field (up to three meeters of radius) is generated, which prevents spying or scrying both magically and psionically. Anybody viewing the effect area from outside will only see a silent black sphere, independently of what's happening inside. The item has twelve charges (which consist of PSPs and magical energy); maintaining a field of X meters radius costs X charges per turn. The item regains one charge per turn. Source: Zappo

Warrior's Gloves
These red skin gloves give +1 to the THAC0 of anyone wearing it. Unfortunately, they can't be used with armor's gauntlets, and so if the character is wearing an armor with gauntlets, such as plate mail, full plate, or field armor, his or her AC worsens by 1. Source: Zappo

Wert's Tunic
This tunic is extremely resistant, and it has a +8 bonus to every ST, besides being immune to fire and acid. It gives AC 8. It's a light violet tunic, with golden borders and many internal pockets. Source: Zappo