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Dragon Ninja
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Miscellaneous Magical Items
Iguana's Bone
It's an evil object of demonic origin, as evil as
its powers. The Bone must be placed in a wound between a living humanoid's
neck and shoulder, so that it can feed on his or her blood to death, thus
giving life for a short while to a black giant Iguana which will serve for
a variable amount of time the Bone's owner. It stays for 2d4 turns if the
humanoid was a commoneer; 3d4 turns from first to fourth level; 4d4 turns
for lev. 5-9; 5d4 turns for 9+ level.
The iguana is a huge lizard, with a 5 mt. long body
and a 2 mt. long tail. On the back it has amethist coloured scales and on
the head it has 3 1 mt. long horns.
AC 3, HD 10, HP 80, MOV 12, THAC0 11, Attacks: Bite/Tail/Horns
(only one attack per round); damage: 2d6+2 with the bite, plus with a 20
to hit roll causes double damage and swallows a being of Small or smaller
size; the tail causes 1d10+2 damage and those hit must save versus death
(with -2) or lose (1d6+6)*500 XP; the horns cause 3d6+3 damage and can be
used while charging. Special: The iguana has the skills of a thief of the
tenth level, and can use the following spell-like powers once per day:
Detect Magic
Sleep
Charme
Darkness
Hold Door
It has 16 STR, 9 INT, 11 WIS, 16 DEX, 15 CON.
Source: Alessandro
Ongari
Cursed Pin (demonic
item)
A steel pin with a ruby head. It has bound a Nabassu
Fledgling and it permits the wearer to use the gaze of the Nabassu once
per day (see the description of the demon). This item has Intelligence
13, Ego 10 and is Chaotic Evil. Source: Zappo
Ghost Items
See the Ghost Sword, the Ghost Armor and the Ghost Helm.
If all three items are worn at the same time by a living creature the
wearer and the items gain abilities. The wearer now has the ability to
energy drain as a ghost and can become non-corporeal (ethereal) at will.
The sword increases to a sword +8 vs. undead and can now be used against
non-undead as a sword +2. The armor now acts as plate mail +8 vs. undead
and plate mail +2 vs. non-undead. The helm now allows the wearer to control
(level*10) HD of undead.
If all three items are placed on a dead creature and a cleric of level
equal to or greater then the wearer casts a spell of healing the dead
creature can be brought back to life no matter what has happened to his
body or soul. Source: Jeremy.
Huggan's Cylinder
It is made of two coassial cylinder, one inside
the other. The smaller cylinder is a psionic item with Int 12 and Ego
3 and the outer one is a true magical item. Rotating the cylinders a variable
dimension field (up to three meeters of radius) is generated, which prevents
spying or scrying both magically and psionically. Anybody viewing the
effect area from outside will only see a silent black sphere, independently
of what's happening inside. The item has twelve charges (which consist
of PSPs and magical energy); maintaining a field of X meters radius costs
X charges per turn. The item regains one charge per turn. Source:
Zappo
Warrior's Gloves
These red skin gloves give +1 to the THAC0 of anyone wearing it. Unfortunately,
they can't be used with armor's gauntlets, and so if the character is
wearing an armor with gauntlets, such as plate mail, full plate, or field
armor, his or her AC worsens by 1. Source: Zappo
Wert's Tunic
This tunic is extremely resistant, and it has a
+8 bonus to every ST, besides being immune to fire and acid. It gives
AC 8. It's a light violet tunic, with golden borders and many internal
pockets. Source: Zappo
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