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Dragon Ninja
ICQ#34140852
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Magical Potions
Oil of Nilbogism
This oil when spread over a creature causes it to
exhibit an effect which is very similar to nilbogism. When the creature
is hit by a physical weapon (sword, arrow, etc., not Magic Missile, Fireball,
etc.) 1/2 the damage that would normally be inflicted is actually healed.
The creatures hit poin total cannot be elevated above its normal maximum
in this fashion, additional healing beyond this point is wasted. The effect
is good for the 1st 1d4 hits after the oil is applied. It takes one full
round to apply the oil. The Oil evaporates after one hour whether the creature
so covered has been hit or not.
Source: Brian
Brunner
Potion of
Fear (demonic item)
This potions contains the essence of an Osyluth.
Thos who drink this potion cause fear in a 5' range: those who enter this
area must make a ST vs wands or run in panic for 1d6 rounds. The effect
is applied only once per person. The potion lasts one hour. Source:
Zappo
Potion of Magic Resistance
When such a potion is imbibed, the drinker will
gain an (additional) 10% magic resistance. Up to five of such potions
can be in effect at one time, any more will deposit too much magical residue
in the drinker's body. For the first potion over five drunk, the drinker
loses 3d4 hp per round for the next d4+6 rounds. The seventh will cause
a save to be made vs poison, or the drinker will die, if saved, an additional
3d4 hpd per round for the next d4+6 rounds, repeated for any further potions.
The potions last for d4+6 rounds.
Source: Robert
Johan Enters
Potion of Mental Speed
When quaffed, this potion enables a spell-caster
to cast 2 spells per round. Duration is 5-30 rounds.
Source: Mark
Rhodes
Potion of Poison Negation
This potion will protect the imbiber for 6+d4 hours
from all mundane poisons. This potion works by neutralizing it when it
enters the bloodstream. Thus, if a character is already poisoned longer
than 1 turn before imbibing the potion, the character will not benefit
from this potion against that particular ingestion.
Source: Robert
Johan Enters
Potion of Stealth
This potion, when drunk forms a field of silence
directly on the user. The drinker and his/her belongings will not make
any sound any more. The user's footfalls and gravel grinding and such
are completely negated. It also masks the appearance of the user with
the stuff of shadow, giving a 20% bonus to any hide in shadows capability,
or giving one of 20% if the character normally has no such ability. These
potions last for 6+d4 turns.
Source: Robert
Johan Enters
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