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Dragon Ninja
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Magical Potions

Oil of Nilbogism 
This oil when spread over a creature causes it to exhibit an effect which is very similar to nilbogism. When the creature is hit by a physical weapon (sword, arrow, etc., not Magic Missile, Fireball, etc.) 1/2 the damage that would normally be inflicted is actually healed. The creatures hit poin total cannot be elevated above its normal maximum in this fashion, additional healing beyond this point is wasted. The effect is good for the 1st 1d4 hits after the oil is applied. It takes one full round to apply the oil. The Oil evaporates after one hour whether the creature so covered has been hit or not.
Source: Brian Brunner

Potion of Fear (demonic item)
This potions contains the essence of an Osyluth. Thos who drink this potion cause fear in a 5' range: those who enter this area must make a ST vs wands or run in panic for 1d6 rounds. The effect is applied only once per person. The potion lasts one hour. Source: Zappo

Potion of Magic Resistance 
When such a potion is imbibed, the drinker will gain an (additional) 10% magic resistance. Up to five of such potions can be in effect at one time, any more will deposit too much magical residue in the drinker's body. For the first potion over five drunk, the drinker loses 3d4 hp per round for the next d4+6 rounds. The seventh will cause a save to be made vs poison, or the drinker will die, if saved, an additional 3d4 hpd per round for the next d4+6 rounds, repeated for any further potions. The potions last for d4+6 rounds. 
Source: Robert Johan Enters

Potion of Mental Speed 
When quaffed, this potion enables a spell-caster to cast 2 spells per round. Duration is 5-30 rounds. 
Source: Mark Rhodes

Potion of Poison Negation
This potion will protect the imbiber for 6+d4 hours from all mundane poisons. This potion works by neutralizing it when it enters the bloodstream. Thus, if a character is already poisoned longer than 1 turn before imbibing the potion, the character will not benefit from this potion against that particular ingestion. 
Source: Robert Johan Enters

Potion of Stealth 
This potion, when drunk forms a field of silence directly on the user. The drinker and his/her belongings will not make any sound any more. The user's footfalls and gravel grinding and such are completely negated. It also masks the appearance of the user with the stuff of shadow, giving a 20% bonus to any hide in shadows capability, or giving one of 20% if the character normally has no such ability. These potions last for 6+d4 turns.
Source: Robert Johan Enters