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D&D History Page
#3
This is an article that was on the GameSpot
web site
The Downfall of TSR
and the AD&D computer license
While TSR was producing more 2nd Edition AD&D supplements and branching
out into more settings, AD&D on the computer was exploding. The first
gold box set - starting with the Pool of Radiance game, extending to Curse
of the Azure Bonds, then to Secret of the Silver Blades and ending with
Pools of Darkness - became a fan favorite. And the incredibly popular
Dragonlance series was brought to the computer in a trilogy of Dragonlance
CRPGs. More AD&D games arrived, taking place in other AD&D settings.
The original gold box set took place in the Forgotten Realms setting,
the mainstream universe of AD&D, so to speak. Aside from Dragonlance,
SSI branched out into the gothic horror of the Ravenloft setting, the
scorched sands of the Dark Sun setting, and even dabbled in two obscure
settings: the Arabian Nights-inspired world of Al-Qadim and the fantasy
outer-space Spelljammer setting.
Meanwhile, at TSR, the good fortune of half a decade could not persist.
When Magic the Gathering came along in the mid-'90s, it completely changed
the scene. Collectible card games became hugely successful and Magic the
Gathering suddenly became the darling of the gaming community. TSR tried
to respond by releasing its own card game and a collectible dice game,
but with disastrous results. The company poured too much money into these
efforts and eventually went bankrupt trying to outdo Wizards of the Coast.
Ironically, when TSR was on its last leg, it was Wizards of the Coast
that arrived to bail out the company. It was also around this time that
the illustrious partnership between SSI and TSR dissolved. In 1997, Wizards
of the Coast bought TSR and relocated the operation to Washington. Publication
of AD&D materials, which were suspended for half a year due to distribution
and financial problems, resumed, and Wizards started the process of resuscitating
AD&D and the AD&D computer license.
On the computer, from 1988 to the early '90s, AD&D computer games
prospered, but by 1994 and 1995, the quality of AD&D games took a
nosedive and the franchise was bedeviled by poor products. We don't know
whether TSR's financial woes contributed to the downfall, but eventually,
SSI lost the AD&D license and in 1995, it looked like the era of AD&D
PC gaming had come to an end.
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