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Advanced Dungeons and Dragons Classes The Rogue Class From the Players Handbook page 38 Rogues are people who feel the world (and everyone in it) somehow owes them a living. They get by day by day, living in the highest style they can afford and doing as little work as possible. The less they have to toil and struggle like everyone else (while maintaining a comfortable standard of living), the better off they think they are. While this attitude isn't evil or cruel, it doesn't foster a good reputation. Many a rogue ha a questionable past or a shady background he'd/she'd prefer was left uninvestigated. The Thief: Thieves come in all shapes and sizes, ready to live off the fat of the land by the easiest means possible. In some ways they are the epitome of roguishness. The thief's prime requisite is Dexterity, he/she must have a 9 or better to qualify for this class. High numbers in other score are desirable as well (particularly Intelligence). The thief can have any alignment they wish except Lawful Good. Thieves with a Dexterity of 16 or higher gain an additional 10% to their experience gained. A thief can only wear leather armor and Elvin Chain mail. Their skills scores are best when no armor at all is worn. The thief is restricted to weapons that can easily be hidden or concealed. The Bard: The bard is
an optional character class that can be allowed by the DM. He/she makes
his/her way way in life by his/her charm, wit, and talent. A good bard
should be glib of tongue, light of heart, and fleet of foot (when all
else fails). For more info on the Rogue, pick up The Players Handbook.
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