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Advanced Dungeons and Dragons Classes

The Fighter

From the Players Handbook page 26

The principal attribute of a fighter is Strength. To become a fighter, a character must have a minimum Strength score of 9. A good Dexterity rating is highly desirable. A fighter with a Strength score of 16 or higher gains a 10% bonus to the Experience points he/she earns. Fighters can have any alignment he/she wishes without any penalties.

As a master of weapons, the fighter is the only class able to have weapon specialization. Weapon specialization enables the fighter to use a particular weapon with exceptional skill, improving his/her chance to hit and cause damage with that weapon. no other class can specialize in a weapon.

While fighters cannot cast magic, they can use any magic item, weapon, or armor allowed to that class.

When a fighter attains level 9 (becomes a Lord), he/she can automatically attract men-at-arms. These soldiers , having heard of the fighter come for the chance to gain fame, adventure, and cash. In order to attract these followers, the fighter must have some kind of castle or stronghold and sizable manor lands around it.

A fighter can hold property, including a castle or stronghold long before he/she reaches level 9 but will only attract followers after he/she reaches level 9.

For more info on the fighter, pick up The Players Handbook.