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Advanced Dungeons and Dragons ClassesThe Alchemist
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| Exp. Points | Level | Hit Die (d.3) | Title | Abilities Gained |
|---|---|---|---|---|
| 0-2,500 |
1
|
1
|
Student Chemist |
A
|
| 2,501-5,000 |
2
|
2
|
Graduate Chemist |
B
|
| 5,001-10,000 |
3
|
3
|
Journeyman Chemist |
C
|
| 10,001-22,500 |
4
|
4
|
Low Chemist |
D
|
| 22,501-40,000 |
5
|
5
|
Chemist |
E
|
| 40,001-60,000 |
6
|
6
|
High Chemist |
F
|
| 60,001-90,000 |
7
|
7
|
Alchemist |
G
|
| 90,001-135,000 |
8
|
8
|
Black Alchemist |
H
|
| 135,001-250,000 |
9
|
9
|
Grey Alchemist |
I
|
| 250,001-375,000 |
10
|
10
|
White Alchemist |
J
|
| 375,001-750,000 |
11
|
10+1
|
Silver Alchemist |
K
|
| 750,001-1,125,000 |
12
|
10+2
|
Gold Alchemist |
L
|
| 1,125,001-1,500,000 |
13
|
10+3
|
High Alchemist |
M
|
| 1,500,001-1,875,000 |
14
|
10+4
|
Eldest Alchemist |
N
|
| 1,875,001-2,250,000 |
15
|
10+5
|
Star Alchemist |
O
|
| +600,000/level |
Etc.
|
+1/lvl
|
Etc. |
-
|
Acquired Abilities:
| Item |
Cost to prepare
|
Days to prepare
|
Effects |
|---|---|---|---|
| Smoke bomb |
5
|
3
|
20'+1'/level x 20'+1'/level cloud. Obscures vision up to 3 feet. |
| Low glues |
1
|
1.5
|
Elmer's glue. |
| Poison |
7/die
|
2/die
|
Does 1d8+1/level. Half damage if save vs. poison is made. |
| Stink bomb |
11
|
7
|
25'+1'/level x 25'+1'/level cloud. Same effect as a stinking cloud. |
| Medium glue |
5
|
3.5
|
Super glue (the cheap stuff). |
| Alcohol |
10
|
3
|
Burns as oil. Can heal 1-4 points. |
| Alloys |
Varies
|
Varies
|
Can make a successful combination of any 2 metals. |
| Matches |
7
|
4
|
100 matches. |
| Poison gas bomb |
25/die
|
2/die
|
40'+2'/level x 40'+2'/level cloud. Does same damage as poison. |
| High glue |
50
|
15
|
Tough glue (like on cartoons). |
| Acetone |
50
|
10
|
Dissolves any sticky material. |
| Poison antidote |
47
|
12
|
As it says. |
| Food preservatives |
12
|
6.5
|
Preserves food for up to 30 days. |
| Medicinal products |
75
|
10
|
Heals 1d8+1 point/level. Can cure disease. |
| Water puke |
11
|
2.5
|
Poisons water or other liquids up to 1,000 cubic feet (can be reversed) |
| Slippery liquids |
17
|
7
|
As an oil of slipperiness. |
| Attribute boosters |
750
|
21
|
Can raise strength, constitution, dexterity, or charisma 1 + 1 point/5 levels (lasts 1 turn). |
| Flash powder |
27
|
9
|
As the spell fireworks + 1 point of damage/level. |
| Low acid |
72
|
12
|
Does 1-6 damage/round Lasts 1-10 rounds. |
| Basic fire retardents |
150
|
4
|
Adds a +3 saving throw vs. fire to the item it's applied to. |
| Medium acid |
97
|
23
|
Does 1-6 damage/round. Lasts 2-20 rounds. |
| Ultra fire retardents |
112
|
14
|
Makes item 100% fire proof. |
| Gunpowder |
202
|
11
|
When made into a crude bomb, does 5-50 damage in a 30'x30' area. |
| Chem. weld. agents |
47
|
19.5
|
Instantly fuses 2 elements. |
| "Bombs" |
572
|
29
|
Does 10-100 damage in a 40'x40' area (anything flammable catches fire if save is failed). |
| Stone dis. agents |
86
|
10
|
Instantly disolves 10 cubic feet of stone. |
| Highly soph. poisons |
20/die
|
4/die
|
It's up to you (i.e. delayed action, die or take damage, etc.). |
| Metal burn. agents |
279
|
23
|
Sets any metal aflame for 1-6 rounds. Unstoppable!! |
| Make potions |
Varies
|
Varies
|
Can make potion of your choice. |
| Cold bomb |
623
|
34
|
40'x40' area cloud. 11d.8 damage. |
| High acid |
520
|
23
|
2-8 points/round. Lasts until cleansed or object is eaten away. |
| Combinated bomb |
Varies
|
Varies
|
Varies |
| Lightning bomb |
12937
|
50
|
Black lightning covers victim's body. If save vs. magic is made, all but 1-4 hit points gone, if save failed, death. |
| Stone gas bomb |
729
|
7
|
40'x40' area cloud. All in it save vs. stoning at -2. |
| Make 2x potion |
Varies
|
Varies
|
As it says. |
| Basic electronics |
-
|
-
|
Understands the concepts of positive and negative, which materials conduct electricity, and from now has +2 on electrical saves and -1/die of damage. |
| Dynamite |
1572
|
12
|
45'x45' area blast. 1-100 damage + 10-100 structural damage. |
| Comb. time bomb |
Varies
|
Varies
|
It's up to you. |
| Intermediate electronics |
-
|
-
|
Can make crude batteries and electromagnets. |
| Rocket propulsion system |
2050
|
3
|
Makes a bazooka type of delivery weapon that can shoot any type of bomb or potion. Has the range of a heavy crossbow. Add 500 g.p. to the cost of any bomb to be shot. |
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