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Webmaster
Dragon Ninja
ICQ#34140852
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Random Tables for
Eye Color for PCs/NPCs
Humans:
| 01-04 Black |
05-20 Brown |
21-25 Grey |
26-40 Green |
| 41-55 Blue |
56-70 Hazel |
71-75 Olive |
76-79 Silvery |
| 80-83 Red |
84-88 Violet |
89-93 White |
94-97 Amber |
| 98-00 Gold |
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- Gold Eyes on a human allow that
person to see through all forms of illusions. After 10th level the person
can even see through illusions cast by Gods, Demi-Gods, Demons (deamons),
Devils.
- White Eyes are very sensitive
to ALL forms of light or light spells. Under those conditions the player
loses all Dexterity bonuses and attacks at -2 to hit.
- Violet Eyes allow the player to
see into the Ultra-Violet side of the light spectrum. Underground, this
ability does not function but out of doors in minimal light conditions
the character has Ultra-Vision and can see fairly clearly from 50 yards
to 300 yards as if it were permanently dusk. Any form of light including
a Full Moon will cancel out this ability. (On a d8: 1-2=50 yds, 3-4=100
yds, 5=150 yds, 6=200 yds, 7=250 yds, 8=300 yds)
- Red Eyes allow the player to have
Infra-Vision from 20' to 80'. Any form of illumination except at night
during a New Moon with only star light will cancel out this ability.
(On a d10: 1-2=20', 3-4=30', 5-6=40', 7=50', 8=60', 9=70', 10=80')
- Silvery Eyes give the player the
ability to see Invisible objects or lifeforms. (01-29%= Creatures, 30-59%=
People, 60-79%= Artifacts, 80-83%= Dust of Dissappearance, 85-88%= Robe
of Blending and Cloaks of Elvinkind, 89%= Rods/Staves/Wands, 90-94%=
Potions & Rings, 95-99%= Spells & Psionics, 100%= SEES ALL)
- Black Eyes (Not the ones you get
from a fight) on a Human means that the player needs extra light to
see as well as a normal human. (Normal - Sunlight, light spells, or
similar, -1 to hit - Torch or similar light, -2 to hit - Total darkness.
NOTE: Blind Fighting NWP will allow the player to fight normally under
any light condition.)
- Blue Eyes add 1 point to the players
Charisma and also gives the player a -0.5% to encounters table.
- Grey Eyes allow players to see
distance under water from 100 to 1000 yards as if there wasn't any water.
(On a d12: 1-2= 100, 3-4= 200, 5= 300, 6= 400, 7= 500, 8= 600, 9= 700,
10= 800, 11= 900, 12= 1000)
Sylvan Elves:
| 01-39 Light Brown |
40-79 Bright Green |
80-89 Hazel * |
90-00 Blue * |
| * = Add 1 to Charisma |
Grey Elves:
| 01-89 Amber |
90-00 Violet * |
* = Add 1 to Charima
(Those with these eyes are known as Faerie to other Grey Elves) |
High Elves:
| 01-89 Blue |
90-00 Intense Green |
Aquatic Elves:
| 01-25 Grey |
26-50 Silvery |
51-75 Blue * |
76-00 Green ** |
| * = Add 1 to Charisma |
** = Add 10% to Sonar |
Dwarves:
| 01-10 Black |
11-40 Green |
41-60 Grey |
61-89 Brown |
| 90-00 Red * |
* = Add 20' to Infravision |
Hairfoot Halflings:
Stout Halflings:
| 01-33 Blue |
34-66 Grey |
67-00 Green |
Rock Gnomes:
| 01-49 Blue |
50-80 Green |
81-90 Yellow |
91-00 Brown |
Deep Gnomes:
| 01-89 Grey |
90-00 Black * |
| * = Add 1 to Charisma |
Tinker Gnomes:
| 01-90 Blue |
91-00 Violet * |
| * = Add 15' to Infravision |
Forest Gnome:
| 01-40 Brown |
41-80 Blue |
81-00 Green * |
| * = Add 1 to Charisma |
Half Orc:
Half Elves:
| Roll from the Human or Appropriate Elven Table |
| 01-50 Elven |
51-00 Human |
I'll add more to this
table page later. I have to research the other races/sub races.

Dragon Ninja
Realms of the Dragons © 2002
Dungeons & Dragon
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