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GUIDELINES FOR AWARDING EXPERIENCE POINTS


All XP awards are given at the DM's discretion. Situation rewards are based on the player's ability to approach and overcome a situation with the character's abilities, alignment, and personae. These numbers may be balanced differently depending on the power level of your campaign. When adjusting the numbers, please keep them proportional for game balance.
This article expands upon information contained in Chapter 8 of the revised 2nd-edition Dungeon Master's Guide.

Common XP Awards
Player has a clever idea\ 50-100 XP
Player has an idea that saves the party\ 100-500
Player roleplays character well\ 2-10% of all XPs gained that session
Player encourages role playing in others\ 100-200 XP
Clever use of nonweapon proficiency\ 10 XP
Higher risk involved in clever use of proficiency\ 20-50 XP
Per successful use of wild psionic ability\ 2 XP/PSP expended
Rule on XP for overcoming creatures: XP value of creature divided by the number of characters who contributed to the effort (does not necessarily mean who attacked: e.g., watching party's back, healing, etc.) .



Individual Awards By Class

Warrior (Fighter, Paladin, Ranger):
Creature defeated in single combat* \10% of XP gained
Successful use of special class ability \100 XP
Successful use of special kit ability\ 50 XP
Spells cast to further ethos\ 50 XP/spell level
Spells cast \10 XP/spell level
*Recommended that only fighters receive this bonus, in order to maintain game balance.

 

Priest (Druid, Cleric, Specialty Priest):
Successful commune with deity \500 XP
Successful use of granted power\ 100 XP
Spells cast to further ethos\ 100 XP/spell level
Spells cast \50 XP/spell level
Rites and sacraments observed\ 10 XP
Recruiting others to faith\ 200 XP
Enemies of faith destroyed\ 10% of XP gained
Creation of potion, scroll, or permanent magical item \XP value of item +10%

 

Wizard (Mage, Specialty Wizard):
Spells cast to overcome foes or problems\ 100 XP/spell level
Spells cast \50 XP/spell level
Successful use of special ability \50 XP
Spells located and learned \20 XP/spell level
Spells successfully researched \500 XP/spell level
Creation of potion, scroll, or permanent magical item \XP value of item +10%

 

Rogue (Thief):
Successful use of general thieving ability\ 50 XP
Successful find/remove traps attempt \200 XP (50 to find/150 to remove)
Successful pick pockets attempt \100 XP
Successful backstab attempt\ 500 XP
Successful use of special ability\ 50 XP
Per gold piece value of item obtained * \2 XP/gp
*Through successful use of thieving abilities only.

 

Rogue (Bard):
Successful use of thieving ability\ 25 XP
Successful use of special ability\ 50 XP
Successful performances made\ 100 XP
Significant performance (major audience)\ 500 XP
Spells cast to overcome foes or problems\ 25 XP/spell level
Spells cast\ 10 XP/spell level
Spells successfully located and learned\ 5 XP/spell level
Per gold piece value of item obtained *\ 1 XP/gp
*Through successful use of thieving abilities only


Dragon Ninja

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