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GUIDELINES
FOR AWARDING EXPERIENCE POINTS
All XP awards are given at the DM's discretion. Situation rewards are
based on the player's ability to approach and overcome a situation with
the character's abilities, alignment, and personae. These numbers may
be balanced differently depending on the power level of your campaign.
When adjusting the numbers, please keep them proportional for game balance.
This article expands upon information contained in Chapter 8 of the revised
2nd-edition Dungeon Master's Guide.
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Common XP Awards
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| Player has a clever idea\ 50-100 XP |
| Player has an idea that saves the party\ 100-500 |
| Player roleplays character well\ 2-10% of all XPs gained that session |
| Player encourages role playing in others\ 100-200 XP |
| Clever use of nonweapon proficiency\ 10 XP |
| Higher risk involved in clever use of proficiency\ 20-50 XP |
| Per successful use of wild psionic ability\ 2 XP/PSP expended |
| Rule on XP for overcoming creatures: XP value of creature divided
by the number of characters who contributed to the effort (does not
necessarily mean who attacked: e.g., watching party's back, healing,
etc.) . |
Individual
Awards By Class
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Warrior (Fighter,
Paladin, Ranger):
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| Creature defeated in single combat* \10% of XP gained |
| Successful use of special class ability \100 XP |
| Successful use of special kit ability\ 50 XP |
| Spells cast to further ethos\ 50 XP/spell level |
| Spells cast \10 XP/spell level |
| *Recommended that only fighters receive this bonus, in order to
maintain game balance. |
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Priest
(Druid, Cleric, Specialty Priest):
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| Successful commune with deity \500 XP |
| Successful use of granted power\ 100 XP |
| Spells cast to further ethos\ 100 XP/spell level |
| Spells cast \50 XP/spell level |
| Rites and sacraments observed\ 10 XP |
| Recruiting others to faith\ 200 XP |
| Enemies of faith destroyed\ 10% of XP gained |
| Creation of potion, scroll, or permanent magical item \XP value
of item +10% |
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Wizard
(Mage, Specialty Wizard):
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| Spells cast to overcome foes or problems\ 100 XP/spell level |
| Spells cast \50 XP/spell level |
| Successful use of special ability \50 XP |
| Spells located and learned \20 XP/spell level |
| Spells successfully researched \500 XP/spell level |
| Creation of potion, scroll, or permanent magical item \XP value
of item +10% |
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Rogue (Thief):
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| Successful use of general thieving ability\ 50 XP |
| Successful find/remove traps attempt \200 XP (50 to find/150 to
remove) |
| Successful pick pockets attempt \100 XP |
| Successful backstab attempt\ 500 XP |
| Successful use of special ability\ 50 XP |
| Per gold piece value of item obtained * \2 XP/gp |
| *Through successful use of thieving abilities only. |
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Rogue
(Bard):
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| Successful use of thieving ability\ 25 XP |
| Successful use of special ability\ 50 XP |
| Successful performances made\ 100 XP |
| Significant performance (major audience)\ 500 XP |
| Spells cast to overcome foes or problems\ 25 XP/spell level |
| Spells cast\ 10 XP/spell level |
| Spells successfully located and learned\ 5 XP/spell level |
| Per gold piece value of item obtained *\ 1 XP/gp |
| *Through successful use of thieving abilities only |

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Realms of the Dragons © 2002
Dungeons & Dragon
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