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Dragon Ninja
ICQ#34140852
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CRITICAL
HIT SYSTEM
*I'll make a printable version when I have time*
unless someone wants to do it for me
What follows is a new Critical Hit system. It was written
due to my dissatisfaction with systems that are too long and cumbersome
to use, or ones that are too short and shallow. This system is an attempt
to offer a medium between the two. It offers realistic, specific damage
results for DMs who wish to incorporate them. As a footnote, any critical
damage system should be used for the monsters as well as the characters.
| Directions |
| 1. Use this system only on a "To Hit" roll of a natural
20. |
| 2. There is a 20% chance of a blow inflicting specific damage. |
| 3. Roll on Table 16 to determine damage modifiers. |
| 4. Roll on Table 17 to determine specific area injured (if necessary). |
| 5. Refer to table 18 to determine blood loss results. |
| 6. Use common sense when applying specific results. |
Notes
1. The term "standard bonuses,"
which appears in table 16, refers to adjustments for Strength, specialization,
magic weapon bonuses, etc.
2. Specific wound types depend upon
the type of weapon used:
-
Bludgeoning Weapons break or crush.
-
Slashing Weapons lacerate or sever.
-
Piercing Weapons puncture or perforate.
| TABLE 16: SPECIFIC
RESULTS OF WOUND |
| Roll |
Results |
Modifier |
|
01
|
Inflict Normal Damage
|
None
|
|
02
|
Inflict Normal Damage
|
+ 1
|
|
03
|
Inflict Normal Damage
|
+ 2
|
|
04
|
Inflict Normal Damage
|
+ 3
|
|
05
|
Inflict Normal Damage
|
+ 4
|
|
06
|
Roll 2 Damage Dice
|
+ Standard Bonuses
|
|
07
|
Roll 2 Damage Dice
|
+ 1, + Standard Bonuses
|
|
08
|
Roll 2 Damage Dice
|
+ 2, + Standard Bonuses
|
|
09
|
Roll 2 Damage Dice
|
+ 3, + Standard Bonuses
|
|
10
|
Double Total Damage
|
None
|
|
11
|
Double Total Damage
|
+ 1
|
|
12
|
Double Total Damage
|
+ 2
|
|
13
|
Double Total Damage
|
+ 3
|
|
14
|
Double Total Damage
|
+ 4
|
|
15
|
Roll 3 Damage Dice
|
+ Standard Bonuses
|
|
16
|
Roll 3 Damage Dice
|
+ 1, + Standard Bonuses
|
|
17
|
Roll 3 Damage Dice
|
+ 2, + Standard Bonuses
|
|
18
|
Roll 3 Damage Dice
|
+ 3, + Standard Bonuses
|
|
19
|
Roll 3 Damage Dice
|
+ 4, + Standard Bonuses
|
|
20
|
Triple Total Damage
|
None
|
|
| TABLE 17: BODY AREAS |
|
Roll
|
Specific Area
|
Directions
|
|
01-20%
|
Arm (50% Left or Right)
|
See subtable 17a
|
|
21-40%
|
Leg (50% Left or Right)
|
See Subtable 17b
|
|
41-60%
|
Torso (Front)
|
See Subtable 17c
|
|
61-80%
|
Torso (Back)
|
See Subtable 17d
|
|
81-90%
|
Neck (50% Left or Right)
|
See Subtable 17e
|
|
91-95%
|
Head (50% Left or Right)
|
See Subtable 17f
|
|
96-00%
|
Face (50% Left or Right)
|
See Subtable 17g
|
|
| SUBTABLE 17A: ARM LOCATIONS |
|
Roll
|
Specific Area
|
|
01 - 20%
|
Fingers (1-5)
|
|
21 - 40%
|
Hand at Wrist
|
|
41 - 60%
|
Arm at Forearm
|
|
61 - 80%
|
Arm at Elbow
|
|
81 - 00%
|
Arm at Shoulder
|
|
| SUBTABLE 17B: LEG LOCATIONS |
|
Roll
|
Specific Area
|
|
01 - 20%
|
Toes (1-5)
|
|
21 - 40%
|
Foot at Ankle
|
|
41 - 60%
|
Leg at Shin
|
|
61 - 80%
|
Leg at Knee
|
|
81 - 90%
|
Leg at Thigh
|
|
91 - 95%
|
Leg at Hip
|
|
96 - 00%
|
Both Legs at Hip
|
|
| SUBTABLE 17C:
TORSO (FRONT) |
|
Roll
|
Specific Area
|
|
01 - 10%
|
Collarbone
|
|
11 - 20%
|
Sternum
|
|
21 - 30%
|
Ribs (1-12)
|
|
31 - 40%
|
Lung
|
|
41 - 50%
|
Pectoral Muscles
|
|
51 - 60%
|
Small Intestines
|
|
61 - 70%
|
Abdominal Muscles
|
|
71 - 80%
|
Stomach
|
|
81 - 90%
|
Gall Bladder
|
|
91 - 00%
|
Heart (Instant Death)
|
|
| SUBTABLE 17D: TORSO (BACK) |
|
Roll
|
Specific Area
|
|
01 - 10%
|
Collarbone
|
|
11 - 20%
|
Scapular Muscles
|
|
21 - 30%
|
Ribs (1-12)
|
|
31 - 40%
|
Lung
|
|
41 - 50%
|
Middle Back Muscles
|
|
51 - 60%
|
Buttock
|
|
61 - 70%
|
Diaphragm
|
|
71 - 80%
|
Kidney
|
|
81 - 90%
|
Lower Back Muscles
|
|
91 - 00%
|
Spine (Death or Paralysis)
|
|
| SUBTABLE 17E: NECK |
|
Roll
|
Specific Area
|
|
01 - 80%
|
Soft Tissue
|
|
81 - 90%
|
Artery (Death in two rounds)
|
|
91 - 00%
|
Spine (Instant Death)
|
|
| SUBTABLE 17F: HEAD |
|
Roll
|
Specific Area
|
|
01 - 80%
|
Scalp
|
|
81 - 90%
|
Ear
|
|
91 - 00%
|
Thin area of Skull (Instant Death)
|
|
| SUBTABLE 17G: FACE |
|
Roll
|
Specific Area
|
|
01 - 15%
|
Forehead
|
|
16 - 30%
|
Eye
|
|
31 - 45%
|
Cheek
|
|
46 - 60%
|
Nose
|
|
61 - 75%
|
Mouth
|
|
76 - 90%
|
Chin
|
|
91 - 00%
|
Temple (Instant Death)
|
|
|
|
| TABLE 18:
BLOOD LOSS RESULTS |
|
Wound Result1
|
Continuing Blood
Loss2
|
|
0 - 09%
|
1 hp per round
|
|
10 - 33%
|
05% Total hp per round
|
|
34 - 66%
|
10% Total hp per round
|
|
67 - 99%
|
20% Total hp per round
|
1"Wound Result" refers to the initial
amount of damage caused by the wound.
This is categorized by what percentage of the victim's total
hit points were lost to the critical wound. |
2"Continuing Blood Loss" refers to the
number or percentage of the victim's
total hit points that are lost each round, until the critical
wound is bound or healed. |
|

Dragon Ninja
Realms of the Dragons © 2002
Dungeons & Dragon
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