More money means no more popups, it's that simple. Help us today!

 
 
Site Navigation

Back to RPGC Main
Back to RotD Main
Contact Webmaster
RPGC Forums
RotD Forums
Message Board Rules
IRC RP Rules

3E Features:

Ability Scores
Armor
The Barbarian
Character Creation
Classes
Races
Psionics Changes
Racial Adjustments

Webmaster

Dragon Ninja
•ICQ#34140852

Barbarian

Characteristics:

the barbarian is an excellent warrior. Where the fighter has training and discipline, however, the barbarian has a powerful rage. While in this berserk fury, he becomes stronger and tougher, better able to defeat his foes and withstand their attacks. These rages leave him winded, and he only has the energy for a few such spectacular displays per day. But those few rages are usually sufficent. He is at home in the wild and runs at great speed.

Alignment:

the barbarian is never lawful because they are wild so they are chaotic.

Religion:

Barbarians usually distrust established religions and prefer a natural relationship with the cosmos while others devote themselves to powerful deities such as Kord god of strength,Obad Hai god of nature, Erythnul, god of slaughter

Races:

Human barbarians come from the distant lands on the edge of civilization. Half Orc barbarians lived among orcs before abandoning them for human lands. Dwarf barbarians are rare usually coming from dwarven kingdoms that have fallen into barbarism as a result from war with goblinoids, Orcs , or giants.

GAME RULE INFORMATION:
Abilities: strength is important for barbarians because of its roll in combat and several barbarian skills are based on strength. Dexterity is also important for those who wear light armor.
Hit die: d12

CLASS SKILLS:
The barbarian's class skills are climb, craft, handle animal, intimidate, intuit direction, jump, listen, ride, swim, and wilderness lore.

CLASS FEATURES:
Weapon and Armor proficiency:
A barbarian is proficient with all simple and martial weapons, light armor, medium armor, and shields.

Barbarian Rage:
In a rage the barbarian gains +4 strength, +4 to constitution, +2 on will saves but gains a -2 on Armor class. A fit of rage lasts for a number of rounds equal to 3 + the characters newly improved constitution modifier.
At the end of the rage the barbarian is fatigued and suffers a -2 strength, -2 dexterity and cannot charge or run away. When the Barbarian is at 20th level he will no longer be winded after he rages.

Fast Movement:
The barbarian has a speed faster than normal when wearing an armor no heavier than medium. This is a +10 feet which is about an extra 2 spaces because 5feet is 1 space on the map.

Uncanny Dodge:
Starting at 2nd level the barbarian gains the ability to react to danger before his senses would normally allow him to do so. He retains his dexterity bonus to his Armor Class during situations that would not allow him to do it such as spells. He still loses his Dex bonus if he is immobilized.

Damage Reduction:
At 11th level the barbarian gains the ability to shrug off injury. at 11 he is able to subtract 1 hp from the damage he takes. At level 14 he can subtract 2hp, at level 17 he can subtract 3 hp, and at level 20 he can subtract 4 hp.

Illiteracy:
Barbarians are the only class that are illiterate and must spend two skill points to learn how to read and write a language.

Abilities:

LEVEL Base Attack bonus fort ref will special
1 +1 +2 +0 +0 Rage 1/day,fast movement
2 +2 +3 +0 +0  
3 +3 +3 +1 +1 Uncanny dodge, dex bonus to armor class
4 +4 +4 +1 +1 Rage 2/day
5 +5 +4 +1 +1 Uncanny dodge, cannot be flanked
6 +6/+1 +5 +2 +2  
7 +7/+2 +5 +2 +2  
8 +8/+3 +6 +2 +2 Rage 3/day
9 +9/+4 +6 +3 +3  
10 +10/+5 +7 +3 +3 Uncanny dodge +1 against traps
11 +11/+6/+1 +7 +3 +3 Damage reduction -1 hp damage
12 +12/+7/+2 +8 +4 +4 Rage 4/day
13 +13/+8/+3 +8 +4 +4 Uncanny dodge +2 against traps
14 +14/+9/+4 +9 +4 +4 Damage reduction -2 hp damage
15 +15/+10/+5 +9 +5 +5 Greater rage +6 strength, +6 constitution, +3 will, -2 armor class
16 +16/+11/+6/+1 +10 +5 +5 Rage 5/day, Uncanny dodge +3 against traps
17 +17/+12/+7/+2 +10 +5 +5 Damage reduction -3 hp damage
18 +18/+13/+8/+3 +11 +6 +6  
19 +19/+14/+9/+4 +11 +6 +6 Uncanny dodge +4 against traps
20 +20/+15/+10/+5 +12 +6 +6 Rage 6/day, no longer winded after rage, damage reduction -4 hp damage

Submitted by Buddy Landry budbil@fkglobal .com E mail me with any questions or comments about 3rd edition and I will get back with you


Dragon Ninja

Realms of the Dragons © 2002
Dungeons & Dragon