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Barbarian
Characteristics:
the barbarian is an excellent warrior. Where the fighter has training
and discipline, however, the barbarian has a powerful rage. While in this
berserk fury, he becomes stronger and tougher, better able to defeat his
foes and withstand their attacks. These rages leave him winded, and he
only has the energy for a few such spectacular displays per day. But those
few rages are usually sufficent. He is at home in the wild and runs at
great speed.
Alignment:
the barbarian is never lawful because they are wild so they are chaotic.
Religion:
Barbarians usually distrust established religions and prefer a natural
relationship with the cosmos while others devote themselves to powerful
deities such as Kord god of strength,Obad Hai god of nature, Erythnul,
god of slaughter
Races:
Human barbarians come from the distant lands on the edge of civilization.
Half Orc barbarians lived among orcs before abandoning them for human
lands. Dwarf barbarians are rare usually coming from dwarven kingdoms
that have fallen into barbarism as a result from war with goblinoids,
Orcs , or giants.
GAME RULE INFORMATION:
Abilities: strength is important for barbarians because of its roll in
combat and several barbarian skills are based on strength. Dexterity is
also important for those who wear light armor.
Hit die: d12
CLASS SKILLS:
The barbarian's class skills are climb, craft, handle animal, intimidate,
intuit direction, jump, listen, ride, swim, and wilderness lore.
CLASS FEATURES:
Weapon and Armor proficiency:
A barbarian is proficient with all simple and martial weapons, light armor,
medium armor, and shields.
Barbarian Rage:
In a rage the barbarian gains +4 strength, +4 to constitution, +2 on will
saves but gains a -2 on Armor class. A fit of rage lasts for a number
of rounds equal to 3 + the characters newly improved constitution modifier.
At the end of the rage the barbarian is fatigued and suffers a -2 strength,
-2 dexterity and cannot charge or run away. When the Barbarian is at 20th
level he will no longer be winded after he rages.
Fast Movement:
The barbarian has a speed faster than normal when wearing an armor no
heavier than medium. This is a +10 feet which is about an extra 2 spaces
because 5feet is 1 space on the map.
Uncanny Dodge:
Starting at 2nd level the barbarian gains the ability to react to danger
before his senses would normally allow him to do so. He retains his dexterity
bonus to his Armor Class during situations that would not allow him to
do it such as spells. He still loses his Dex bonus if he is immobilized.
Damage Reduction:
At 11th level the barbarian gains the ability to shrug off injury. at
11 he is able to subtract 1 hp from the damage he takes. At level 14 he
can subtract 2hp, at level 17 he can subtract 3 hp, and at level 20 he
can subtract 4 hp.
Illiteracy:
Barbarians are the only class that are illiterate and must spend two skill
points to learn how to read and write a language.
Abilities:
| LEVEL |
Base Attack bonus |
fort |
ref |
will |
special |
| 1 |
+1 |
+2 |
+0 |
+0 |
Rage 1/day,fast movement |
| 2 |
+2 |
+3 |
+0 |
+0 |
|
| 3 |
+3 |
+3 |
+1 |
+1 |
Uncanny dodge, dex bonus to armor class |
| 4 |
+4 |
+4 |
+1 |
+1 |
Rage 2/day |
| 5 |
+5 |
+4 |
+1 |
+1 |
Uncanny dodge, cannot be flanked |
| 6 |
+6/+1 |
+5 |
+2 |
+2 |
|
| 7 |
+7/+2 |
+5 |
+2 |
+2 |
|
| 8 |
+8/+3 |
+6 |
+2 |
+2 |
Rage 3/day |
| 9 |
+9/+4 |
+6 |
+3 |
+3 |
|
| 10 |
+10/+5 |
+7 |
+3 |
+3 |
Uncanny dodge +1 against traps |
| 11 |
+11/+6/+1 |
+7 |
+3 |
+3 |
Damage reduction -1 hp damage |
| 12 |
+12/+7/+2 |
+8 |
+4 |
+4 |
Rage 4/day |
| 13 |
+13/+8/+3 |
+8 |
+4 |
+4 |
Uncanny dodge +2 against traps |
| 14 |
+14/+9/+4 |
+9 |
+4 |
+4 |
Damage reduction -2 hp damage |
| 15 |
+15/+10/+5 |
+9 |
+5 |
+5 |
Greater rage +6 strength, +6 constitution, +3 will, -2 armor class |
| 16 |
+16/+11/+6/+1 |
+10 |
+5 |
+5 |
Rage 5/day, Uncanny dodge +3 against traps |
| 17 |
+17/+12/+7/+2 |
+10 |
+5 |
+5 |
Damage reduction -3 hp damage |
| 18 |
+18/+13/+8/+3 |
+11 |
+6 |
+6 |
|
| 19 |
+19/+14/+9/+4 |
+11 |
+6 |
+6 |
Uncanny dodge +4 against traps |
| 20 |
+20/+15/+10/+5 |
+12 |
+6 |
+6 |
Rage 6/day, no longer winded after rage, damage reduction -4 hp
damage |
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